![]() They moved Arthas's entrance to the Culling of Stratholme to the southern entrance to showcase the familiarity to the WoW dungeon version from Wrath of the Lich King.The focus right now is getting the existing game right, but there is potential for new stories and campaigns in the future.There is a possibility you will be able to que as a group of 2 and matched with 2 strangers for a 4 v 4. The team wants to improve the join functionality.The team doesn't want to tell you how to play the game.There will be functionality to merge your current account into to keep your win records and achievements.The original SD models and textures will also look much better.The original graphics and audio will still be available and can be used on command if you desire.They will release the tools that they use and guides on how to use them.If maps take advantage of bugs or are broken they will be addressed.The team wants to have as many created maps to work with the new editor from day 1 of release.The UI is decoupled to allow the map makers to customize the UI in a way that they could not in the past.They have partnered and hired people from the community to make sure the game stays true to the original.They have taken modern gaming steps to get the game released faster.The team wants to continue to communicate with the community to build the game in a way that pleases players.The team has communicated with competitive players all over to address the changes that have been made to the game. ![]() The team wanted to lift up the lesser used heroes to reach the power of ones like the Demon Hunter.All of the maps created over the years on the original game need to be able to load up in Warcraft III: Reforged with the new art assets.The artists are slightly constrained by the old game's animations.The team can add a lot more personality to the game with new infrastructure as long as the core gameplay stays the same.The team doesn't want to break apart the original community and so are trying to keep the game anchored to the original.All of the animations and attack swings are from the original engine.The team took the changes and lessons that WoW has had with its engine and incorporated it into Warcraft III: Reforged. World of Warcraft's engine is based off of Warcraft III.The graphics that you see are actually being added on top of the existing engine. At the end of the day, this is an evolution of Warcraft III.Warcraft III: Reforged will be added to the Launcher.Opening Port 6112 to play custom games will no longer be a thing!.The team wanted to get rid of limitations that no longer pose an issue in modern gaming.The team has been trying to roll out a lot of quality of life improvements for the current game to prepare for the remaster.The team wants the locations you know from World of Warcraft to be better showcased and look more like they do in WoW for this remaster.The team has learned a lot of lessons from other RTS games they have made and can use these lessons in Warcraft III: Reforged.The community is what has primarily kept this game alive and the team wants to give back for that.The tools used to create the new art will also be available to the community with the world editor.The same engine is being used for Warcraft III: Reforged as the original game with some minor tweaks. ![]() ![]()
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